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Leeds-based VR games studio acquires counterpart
Leeds-based VR games studio XR Games has acquired VR pioneers Fierce Kaiju for an undisclosed sum.
Founded by Dan Roberts and Paul Colls in July 2014 after working on some of the biggest titles in the global games industry — including Grand Theft Auto, Red Dead Redemption and Call of Duty — Fierce Kaiju’s team and IP will join the XR Games family immediately, as the Leeds-based studio continues its period of growth. This acquisition also sees industry veteran Dan Roberts join XR Games as art director.
Following an illustrious 11-year career at Rockstar Games working on the record-breaking Grand Theft Auto series, Dan went on to join Activision Blizzard studio The Blast Furnace in 2011, working on titles such as Call of Duty and Pitfall! before founding Fierce Kaiju in 2014.
Fierce Kaiju was set up to bring the expertise honed from years of working with some of the world’s biggest developers and publishers on triple-A titles to exciting new arenas, with a focus on developing for the growing Virtual Reality market.
In 2014, Fierce Kaiju developed Viral for the first Oculus store, a VR shooter that launched with Samsung’s GearVR headset, before going on to develop and publish Viral Quarantine and Viral EX.
In addition to developing and publishing its own games, Fierce Kaiju also worked as a full-service studio to help game makers build projects from the ground up, as well as supporting other development requirements.
Fierce Kaiju has built a robust reputation for industry-leading work: a reputation that originally caught the attention of Yorkshire-based gaming entrepreneur Bobby Thandi.
“From the first time I met Bobby and the team, I knew there was a shared vision,” says Dan Roberts, Fierce Kaiju co-founder. “At Fierce Kaiju we love experimenting with new and disruptive technology and turning it into something immediate, accessible and fun, and it’s clear that Bobby and the team at XR Games share the same values.
“There’s a tangible sense of excitement and energy when you enter the XR Games studio after their huge success with ‘Zombieland: Headshot Fever’ in 2021, and we knew we wanted to be a part of that.”
XR Games founder and CEO, Bobby Thandi said: “For our first acquisition, we knew we wanted to bring in a team that shared the same vision as XR Games. The experience that Fierce Kaiju brings from working at places such as Rockstar Games and Activision Blizzard will be invaluable when it comes to supporting XR Games’ trajectory.
“As the studio grows in size and takes on multiple projects with larger budgets, this expansion will ensure we can scale safely and effectively. We’re fiercely proud of our roots, and while we’re still based in Leeds, our titles are sold around the world, so with Fierce Kaiju joining the family, we’re confident that our reach will grow even further as we continue developing exciting new gaming experiences for years to come.”
Investing in manufacturing skills, jobs and technology to be key part of Brighouse Deal
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- Invest in innovation by encouraging more research and development in existing firms and attracting knowledge intensive businesses to the area.
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Full steam ahead for York’s Great British Railways bid
- York is at the heart of the UK rail network.
- there is no better place to achieve the Government’s Levelling Up ambitions, helping to lift Yorkshire’s strongest economy into the top quartile of UK cities, providing opportunities to millions of people, businesses and communities across Yorkshire and the North East
- York Central presents a unique opportunity to create Britain’s biggest rail cluster – it’s the largest city centre brownfield site in England and already has Enterprise Zone Status and outline planning permission for 2,500 homes and 1 million sq ft of Grade A offices – Network Rail are already a key landowner in the site, which also includes the £60m expansion of the National Railway Museum
- equidistant from London and Edinburgh, locating in York would help GBR to strengthen the ties between England and Scotland, as highlighted by the Union Connectivity Review
- York’s rail workforce is young, skilled and diverse – the breadth of York’s skills base, across rolling stock, engineering, planning and the digital future, creates an incredibly strong sector, which can both contribute towards and benefit GBR
- in York, we are committed to developing an internationally renowned rail skills centre of excellence – York’s rail businesses are working with us to develop their workforce including social mobility – the White Rose University cluster includes significant rail expertise such as the University of York’s Institute for Safe Autonomy, while York is already home to Network Rail’s Operating and training centre, controlling train operations across the North East of England
- regularly topping best place to live polls with outstanding childcare and education; people want to come to York, whether to work, to study or for leisure
- within only an hour’s train travel of York is 10% of the most deprived areas in the UK, with our travel-to-work area encompassing West, South, North and East Yorkshire, Teesside and the North East – placing GBR in York, immediately next to the railway station, unlocks huge private sector investment and economic opportunity across the north east
- our railway heritage is unrivalled, York is the most important location outside of London for the running of the railways – we’re the place that not only built the trains and carriages, but also the rail networks, business models, management expertise and innovation, we’re home to the National Railway Museum, and to 100 rail companies and 5,500 rail jobs focussed on the operation and development of the network, with a significant private sector cluster providing services key to GBR’s mission